name = Minion not srimech
preview = preview.bmp
dir = miniontop
model = minionsrimech1.gmf
base = Component
passthru = flippersegment
description = Minion's not srimech.  The srimech goes on the other side!
attachsound = sounds\cmp_generic.wav
standard = 1
hitpoints = 1000
damagesounds = sounds\snowplow_hit.wav